Magic Missile 5E — DnD spell explained 2023 Dice Cove


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The Ultimate Magic Missile 5e Guide: best uses and strategies. by. Navigating the realm of magic in Dungeons and Dragons can prove to be quite challenging. The aim of this guide is to help you construct a spell loadout that is consistently effective and adaptable in any given situation. Through this guide, we will explore the different facets.


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Spell Description You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels.


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Magic Missile 1 Evocation Casting Time: 1 action Range: 120 feet Target: A creature of your choice that you can see within range Components: V S Duration: Instantaneous Classes: Sorcerer, Wizard You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range.


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Jim's Magic Missile Compendium - Sources->Acquisitions Incorporated Jim's Magic Missile 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, R (1 gp) Duration: Instantaneous Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn.


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Magic Missile PHB p257 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.


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Magic Missile Level 1st Casting Time 1 Action Range/Area 120 ft Components V, S Duration Instantaneous School Evocation Attack/Save None Damage/Effect Force You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.


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Each missile does 16 damage. d4=4 due to Overchannel feature +1 + 5 Empowered Evocations + 6 Hexblades Curse. Action surge to cast 10 Magic Missiles with your 8th level slot doing 145 damage. Each missile does 14.5 damage. d4=2.5 Average +1 + 5 Empowered Evocation + 6 Hexblades Curse. Simulcrum takes the same actions.


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Magic Missile Other names Battlestrike Inventor General Matick 5th Edition Statistics School Evocation Domains Arcana Level 4th Edition Statistics Keywords Arcane Force Implement Level Wizard 1 Type At-Will 3rd Edition Statistics School Evocation Descriptors


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You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels.


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Magic Missile has the beautiful advantage of dealing force damage (which nothing published resists except for the Helmed Horror) and never missing, which means that we can cleanly calculate the DPR as the average of the dice rolls, giving us 10.5 damage each time you cast Magic Missile at first level.


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Magic Missile Source: Player's Handbook 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target.


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Magic Missile. You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. At Higher Levels. When you cast this spell using a spell slot of 2nd.


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Jim's Magic Missile Source: Acquisitions Inc. 1st-level evocation Casting Time: 1 action Range: 120 feet Components: V, S, M (1 gold coin, which is consumed as tax for using the spell) Duration: Instantaneous You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force.


Magic Missile 5E — DnD spell explained 2023 Dice Cove

Magic Missile is perhaps the second most iconic and popular arcane spell in Dungeons and Dragons (D&D). It's only edged out of first place by the cinematically satisfying explosive arcane Fireball spell. While, the arcane Fireball spell is a sledgehammer, on the battlefield Magic Missile is the surgical strike. The ability to expend a 1st. Continue reading "Magic Missile: Your Playing It.


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Magic Missile 5E is a 1st level evocation spell, which is only natively available to Sorcerers, and Wizards. It requires vocal and somatic components and takes an action to cast. When cast it creates three darts of force that can hit a creature within 120 feet. You can direct all three darts to a single creature, or split them up among multiple.


Casting magic missile (from the 5e Dungeons & Dragons Player's Handbook

Mirror Image 5e D&D Guide [2023] Thursday 30th of March 2023. […] Magic Missile does not ignore Mirror Image's effect. It is likely because each duplicate keeps moving and is challenging to keep track of. […] Magic Missile is a trusty standby, but it doesn't have the staying power of other spells to compete at higher levels.